Tuesday, 3 April 2018

Flash Hosting

Flash has a timeline, so everything must be done within a time limit.The two main components in Flash are the work area, which is known as the Stage, and the Timeline, where all the work is set up.

Place an object on the stage, go to the Timeline and insert a keyframe (F6 it should be but I just right-click on the desired location in the Timeline and select "Insert Keyframe) -> move the object and then insert another keyframe later on in the Timeline. Keep moving the object and inserting a keyframe each time you move it and your simple animation is complete.

Motion Tweening

Motion Tweening is more complicated and slightly more difficult. Start off by drawing/importing your object onto the Stage, then go to the frame you want the animation to END at and insert a keyframe, (right-click -> insert Keframe), -> then highligt from the end to the start on the Timeline, right-click on the Timeline, and select "Create Motion Tween". You should now see an arrow on the timeline. Finally move the object
then what is the difference between Keyframing and Motion Tweening?


Right-click on the Layer Name and select "Mask". This adds a Masking Layer. Now just move an object over some text and off it again, (has to be done with Keyframing I'm afraid), and when you play it the text is revealed letter by letter as if it were being typed. You can use this to do the Matrix-esque typing effects, you can even have a flashing cursor underneath the text, but you need another layer and another set of Keyframing.
Flashing Flash

Type some text onto the screen and insert a Keyframe, then simply change the colour of the text to match the background colour, (works best on a black background), insert another Keyframe later on in the Timeline, change the text colour back again and finally insert another Keyframe later on in the Timeline again. There you have it, Flashing Flash! This only works if you select Control -> Test Movie.

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